O guia definitivo para THE WITCHER 3



Hunt down a wide variety of exotic monsters, from savage beasts prowling mountain passes to cunning supernatural predators lurking in the shadowy back alleys of densely populated cities.

The Complete Edition contains the base game, offering a huge, over 100-hour long, open-world adventure, as well as both of its massive story expansions: Hearts of Stone & Blood and Wine worth an extra 50 hours of gameplay!

The developers describe the content like this: “The Witcher 3: Wild Hunt contains strong language, intense violence, blood and gore, as well as nudity and sexual material. ”

As with earlier games, the consequences of Geralt's actions will impact how the narrative progresses. The game has been built using the new REDengine 3 and was designed with player feedback from fans of previous Witcher games in mind.[8]

A living economy: The new in-game economy system varies the price of goods based on surrounding conditions or their place of origin relative to Geralt's current whereabouts in the world: the price of fish might differ depending on distance from water, and a village lying on a trade route for trappers and hunters might have many tanneries and leather workers, affecting the price of crafting components and armor.

Assuma o contrato Muito mais importante do sua própria vida: rastrear a criança da profecia — a chave para salvar ou destruir o mundo.

• Cace uma grande variedade por monstros exóticos, a partir de feras selvagens à espreita nas passagens montanhosas até astutos predadores sobrenaturais em emboscadas nos becos sombrios de cidades densamente povoadas.

Storylines such as Yennefer imprisoning Geralt on an island and Geralt's covert recruitment to the Wild Hunt were discarded to make the game smaller and avoid splitting it into two parts. The card game Gwent was preceded by other minigame proposals, including a drinking game, knife throwing, and ice skating.[41] A re-enactment of the Battle of Grunwald was recorded for the sounds of battle, marching, blacksmithing, and the firing of arrows. Recording the knights' voices for post-processing, the speakers wore helmets for an authentic sound. Marcin Przybyłowicz was the game's music director and composer, with additional music contributed by Percival, a Polish folk band that plays on reconstructions of medieval instruments.

They perform their own compositions as well as old Slavic melodies, which made them a good choice for what Przybyłowicz had in mind.[64] According to Przybyłowicz, working with Percival was a THE WITCHER 3 challenge; he expected an academic approach before learning that most of the group were not formally trained, and much of the music was improvised. Multi-instrumentalist Robert Jaworski of the folk band Żywiołak recorded lute, Renaissance fiddle, bowed gusle, and hurdy-gurdy sections. The score was performed in Frankfurt an der Oder by the Brandenburg State Orchestra, conducted by Bernd Ruf.[65]

With over 100 hours of core and side-quest gameplay, The Witcher 3: Wild Hunt combines the intense, plot-driven pull of traditional RPGs with the freedom of choice only open world games can offer. Make choices and face their consequences to unlock endings tailored to how you play.

Unforgettable quests deeply linked with the core storyline and designed with care to draw players in

Take on the most important contract of your life: to track down the child of prophecy, the key to saving or destroying this world.

Gruesomely destroy foes as a professional monster hunter armed with a range of upgradeable weapons, mutating potions, and combat magic.

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